VFX studios are leveraging NVIDIA GPU cloud rendering to help meet tight timelines and budgets with on-demand burst compute and unlimited virtual workstations.
There are countless reasons why your timeline is off track. The team wasn’t able to capture content the day they expected to. The director changes their mind about what type of shots they want… But keeping production on time (and on budget) is critical to the future success of your visual effects (VFX) studio. And, the renders were due yesterday.
You need access to the best NVIDIA GPUs for rendering—now.
For many VFX studios, that means scaling across hundreds or even thousands of GPUs in a short period of time. However, your on-premise infrastructure can’t complete the rendering within the time you need. While some legacy cloud providers might be able to provide the GPUs at scale to get you closer to the deadline, it’s not guaranteed and can significantly lower your overall profit margins.
Having a plan for cloud rendering using NVIDIA GPUs can help solve these challenges. Here are five ways in which cloud rendering powered by NVIDIA GPUs can help your team render on time and on budget.
Get started: Interested in moving to the cloud? Learn everything you need to know to build a feature-rich VFX studio on X-Cloud.
Integrate cloud computing into your plan from the start.
Don’t wait until the last minute to leverage cloud rendering. Even if you have on-premise infrastructure that can support your team, factors outside of your control can impact your project timeline. This could leave you with little time to render all the shots you need or the need to scale beyond what your current infrastructure can support.
Schedule saver: Keep your projects on track with access to more than 55,000 NVIDIA GPUs on demand that can be scaled up or down as needed. So when your schedule changes, you don’t lose access to GPUs.
This could look like creating a plan at the onset of your production to integrate cloud computing with your current on-premise infrastructure. If you’re working with other public cloud providers, it could take months to ensure you have access to the GPUs you need when you need them. Look for opportunities to burst compute with the type of GPUs you need—available on demand.
If you’re considering moving more production into the cloud, weigh the opportunities in front of you. Spire Animation studios moved their entire infrastructure to the cloud, creating a radically new, collaborative environment and enabling real-time feedback loops that more closely mirror live-action filmmaking.
Use the most up-to-date infrastructure.
When you’re under tight deadlines from Netflix or HBO, speed is everything. The latest NVIDIA GPUs can help your team render faster. But, managing the infrastructure yourself is a big investment: GPUs are not only expensive but also require engineers to manage and maintain.
Cost saver: Minimize the cost investment with GPU cloud rendering. The rapid pace of technological advancements brings new GPUs and other cutting-edge products to market at lightning speed. With a cloud provider like X-Cloud, you can eliminate the need to constantly refresh and keep your systems up to date with less overhead management.
Keep in mind how you will be charged for cloud computing and look for flexible pricing structures. Highly-configurable computing instances give you the freedom to customize GPU, CPU, RAM, and storage requests when scheduling your workloads.
Schedule saver: Work with a provider who offers a range of NVIDIA GPUs that you can flex based on your rendering and scale needs. Access to the right types of GPUs can help you render scenes in a fraction of the time compared to on-premise machines.
Look for a cloud provider that gives you not only access to the latest, greatest GPUs but also the flexibility to choose the solutions that fit your needs. With X-Cloud, artists can choose between the industry’s broadest range of NVIDIA GPUs and system configurations, including systems with NVIDIA Quadro RTX 4000, 5000, and 6000 GPUs, as well as the NVIDIA RTX A6000.



